Avowed’s Open-Zone Areas Are Similar To The Larger Side Of The Outer Worlds’ Maps

Avowed, the upcoming RPG by developer Obsidian, is set to feature open-zone areas comparable in size to the ones in the studio’s previous game, The Outer Worlds. In an interview for the Official Xbox Podcast, republished by Xbox Wire, game director Carrie Patel and gameplay director Gabe Paramo shared details about scope, combat features, and how quests will work.

“It’s open-zone, size comparable to The Outer Worlds areas on the larger side, and [with] multiple paths essentially to tackle combat situations, or avoid them,” Paramo said. In case you’re unfamiliar with the term, open-zone refers to independent maps that are interconnected with each other, but don’t make up for a single open-world to traverse through seamlessly.

Breaking down the gameplay shown during the Xbox Developer Direct on January 18, Paramo takes the segment about the quest in Shatterscarp, which shares a glimpse of dialogue-based choices, as an example of the nature of missions in Avowed. The quest in question is “entirely discoverable, which means it’s also entirely missable,” he added.

Continue Reading at GameSpot

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