Horizon Dev Explains Why Guerrilla “Needed” To Leave Killzone Behind

It’s been over a decade since a new entry in the Killzone series has come out. Judging from comments by a veteran Guerrilla Games developer, don’t set expectations for the FPS franchise to return anytime soon. The team “needed” to shake things up after Killzone: Shadow Fall launched in 2013, according to art director Roy Postma.

Speaking with The Washington Post, Postma explained why Guerrilla left Killzone behind and set their sights on what became Horizon Zero Dawn. “We were done with it as a team. As a studio, we needed to refresh the palette,” Postma said. “It was, by choice, the opposite of Killzone.”

That choice has now led to Lego Horizon Adventures, which will release November 14 on PC, PS5, and even Nintendo Switch. “I think the themes that this story and the characters represent are relatable for all ages and people, like having a found family of friends and finding your place in the world,” said Posta, who’s worked at Guerrilla for 24 years.

Continue Reading at GameSpot

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