Destiny 2 Armor Gets An Overhaul With Set Bonuses And New Stats

Bungie is revamping Destiny 2’s armor system in Codename: Frontiers, cutting the number of stats armor includes from six to three and allowing players to pump their character stats to as much as double their previous values.

The developer ran down the upcoming changes, launching in Summer 2025 with Destiny 2’s Codename: Apollo expansion, on its Episode: Revenant developer livestream and in a dedicated blog post. The main takeaway is that armor will be more specialized starting in Apollo; instead of each piece of armor featuring points in all six character stat categories, armor will be more specialized to focus on elements like your melee or grenade ability. Bungie writes in its blog post that it’s trying to create more situations where armor is a desirable reward and enhancing build-crafting so that players don’t get just one set of armor they’re happy with and ignore any other armor they receive.

Stats and their distributions are a big part of what Bungie’s changing in the new system. Currently, each piece of armor gets points in all six stat categories, and the totals of all pieces of armor in each category determine different benefits to players. For example, the Discipline category determines how fast your grenade recharges after you use it–the more points your armor has in Discipline, the faster the recharge, up to a total of 100.

Continue Reading at GameSpot

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