Live-Service Is A Better Model, According To Former Halo And Destiny Developer
Joe Tung, a video game industry veteran who formerly worked on the Halo and Destiny franchises, has commented on the state of video games and specifically the live-service approach. Speaking to PC Gamer, Tung said he believes live-service is “so much better” for both players and developers than the more-traditional-boxed product model.
Tung, who also worked at Riot Games on League of Legends and is now CEO of Supervive studio Theorycraft Games, said, “I always felt like in the $60 boxed product model that I was having to make decisions that were not in the best interest of players.”
Instead, he said he felt that model was meant primarily to help sell as many copies as possible in the first two days. For live-service games, Tung said a strength of this model is that developers that think long-term. “You can think long-term in terms of what is best for the player, and how does that overlap with what is best for the company? I think it allows you to make much, much, much better decisions overall.”