Monster Hunter Wilds Story Co-Op Will Be More Seamless Than In Past Games

In Monster Hunter Wilds, Capcom has made a few changes to help alleviate some of the co-op headaches present in Monster Hunter World when it comes to story missions. Capcom has said it made improvements to the multiplayer matchmaking and taken fan feedback into consideration to make the experience much smoother.

Speaking with GameSpot, Monster Hunter Wilds director Yuya Tokuda said that feedback from players has been used to lessen the annoyance of forcing players to watch cutscenes in story missions before they would party up. In Monster Hunter World, you would need to load up the story quest, go into the map, and find the monster, which would trigger the cutscene. After the cutscene finished, you could invite other players to your hunt. This was only true the first time you did each story mission, but it made playing co-op more difficult than most players would like.

“While we can say that there will be some segments where you have to witness certain parts of the story before you can actually start some of those co-op elements, in the background we’ve taken care to make sure that players are always connected or they can stay always connected in terms of co-op parties,” Tokuda said.

Continue Reading at GameSpot

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