Baldur’s Gate 3 Director Believes A “Bit Of Crunch” Is Unavoidable With Game Development

Crunch is one word many video game developers wince at when spoken. It’s used to describe long overtime and has been a common practice in the industry for decades–though also heavily debated and polarizing.

Larian Studios founder Swen Vincke touched on the touchy subject recently at the Digital Dragons conference in Poland, per GamesRadar. He admitted that crunch is unavoidable at times by nature of the beast, though paid overtime helps the situation.

Continue Reading at GameSpot

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