Madden 24 Patch Meant To Improve Fatigue System Actually Breaks It

Earlier this month, the Madden 24 team deployed a patch that was meant to address the in-game player fatigue system in such a way that it would disrupt the competitive meta of frequently blitzing defenders to cause chaos for opposing offenses. Unfortunately, the patch didn’t work nearly as intended and players have been left with a worse system for a few weeks and counting as a result.

On January 10, EA Tiburon deployed the patch, targeting players who aren’t dedicated pass rushers and thus likely undersized to suffer more severe stamina penalties when engaging with bigger offensive lineman. In short, blitzing defenders from groups other than the defensive line needed to be nerfed. Here’s how the patch notes say it should’ve worked:

Tuning to fatigue logic so defenders who are not dedicated pass rushers will suffer a more severe fatigue penalty when engaging with a pass blocker that is significantly bigger than them. DEV NOTE: With the prevalence of Defensive Back blitzes being used as staple defenses, we noticed that there were many cases where the DB would get picked up by a Tight End or an Offensive Lineman that was significantly bigger and stronger than the defensive back but the blitzing DB would be able to engage in this mismatch over and over again without fatiguing. Now if a defender who is not a dedicated pass rusher having a Power Move and Finesse Move rating below 70 engages in a blocking mismatch where they are outweighed by 90 lbs or more, they will suffer a significant fatigue hit.

However, players quickly found several issues with this update. For one, where the notes say “if a defender who is not a dedicated pass rusher having a Power Move and Finesse Move rating below 70,” it seems to be the case that the defender suffers the stamina penalty if either is true, not both as the “and” seems to suggest.

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